Showing posts with label e-zine. Show all posts
Showing posts with label e-zine. Show all posts

Sunday, 10 May 2015

005. The Cardboard Cartographer issue 5.

The Cardboard Cartographer banner


Welcome to issue 5 of The Cardboard Cartographer.

Editorial.

In this issue of The Cardboard Cartographer we'll be reviewing 'Cash and Guns Second Edition'.

But first I'd like to thank you for visiting our website!

Each issue we hope to post some news, a game review and talk about topics relevant to table top games, such as mechanics, conventions, Kickstarter and so on.

I'd also like to mention that all opinions in this issue, and all subsequent issues, are those of their respective authors.
Please don't feel like they are a personal attack or an attempt to undermine or void the opinions of others.
Feel free to agree, disagree, debate and discuss, or simply ignore any or all that is written here.
Whatever you do, be civil. Thank you.

If you have any suggestions feel free to comment, email us, or hit us up @TCBCartographer on Twitter.

News

New Game Announcements.

There are a great deal of games being announced ahead of the main chunk of the convention season. We've picked out a couple that have caught our eye.


001 - Strong Hold Games

Stronghold Games has published their release schedule for the year. You can check out the games on their website.
Highlights of the list are 'Among The Stars: Revival', 'Stronghold: Second edition' and all of the 'Survive: Space Attack' expansions.
So if you're fan of Stronghold games, or any of the above the games, then this is your year.


Following on from their hugely popular Imperial Settlers, Portal games has announced a new dice game called 'Rattle, Battle, Grab the Loot.'


002 - Portal Games: Rattle, Battle Grad the Loot

If you like dice based adventure games, or like shiny loot, then this may be one to keep your eye on.
If you'd like to know more you can watch this vlog by the games developer Ignacy Trzewiczek.

Bored? Game! YouTube Channel.


003 - Bored? Game!

Our friend Matt over at Bored? Game! runs a gaming community on Facebook, and hosts several gaming nights each week so that the community can get together and have a safe, warm and welcoming environment to enjoy their hobby.
To help this along he sells games on the Bored? Game! webstore.

Recently Bored? Game! has decided to start up a YouTube channel to help this community grow. Their channel is in its infancy and has yet to find its feet, but we're looking forward to seeing how this develops.

Disclaimer: I'll probably be drafted in to help, so stay tuned.

Tokyo Game Market.

The Spring Tokyo Game Market kicked off proceedings on the 5th of May 2015.
We'd like to tell you more about it, but unfortunately Japanese isn't a language we're proficient in. From what we cans see there is a good mix of new and interesting games and games with familiar mechanics, but drastically different themes.

Board Game Geek have been covering the event on their twitter account, so if you'd like to check out what has been on offer then we suggest you follow them on Twitter @BoardGameGeek

Kickstarter.

Here is the bi-weekly Kickstarter round up!

The Titans of Gaming. 


004 - The Titans of Gaming Kickstarter

'The Titan Series is a line of gateway games—casual, family-friendly tabletop games—being created by some of the best game designers (“Titans”) in the world. Each a legend within the gaming industry, these Titans are responsible for such wildly popular games as Magic: The Gathering, King of Tokyo, Shadowrun, MechWarrior, HeroClix, Quarriors!, Risk Legacy, and many more.
Now Calliope Games is harnessing the talents of the Titans to create games you can play with anyone, regardless of age or skill level. Not only will you be able to play Titan games with your regular gaming group, but your friends and family—who might rarely touch a die—will also love playing them!'

Ending on May 31st 2015, 'The Titans of Gaming' by Calliope Games is a few thousand dollars over it's original $135,000 funding goal.

Another issue, another project the is unlike anything we've seen before.

The Titans of Gaming is a project that aims to deliver 9 gateway boardgames over a 3 years period. These games are made by industry legends such as Richard Garfield (King of Tokyo, Netrunner, Magic the Gathering and so on...), Eric Lang (Xcom: The Board Game, Marvel Dice Masters and so on...), Mike Selinker ( Lords of Vegas, Betrayal at house on the Hill, Pathfinder Adventure Card Game and many more...) and others of equal boardgaming pedigree.

That is all we've got.


005 - The titan Series

I wish I could tell you what exactly is going on here, but alas, that is the point of the project.
You essentially put your money where your mouth is, with pretty much no knowledge of what it is you're going to get.

Calliope Games has added this to the end of their Kickstarter page;

'It’s important to note here that Calliope is not utilizing Kickstarter as pre-order system for finished games; we actually need the funding to make the Titan Series possible.'

Yes. I believe without a shadow of doubt that they need Kickstarter to fund the production of 9 games, starting now. What company has that kind of capital lying around outside of Hasbro?
However, that for me isn't enough to make this project not a pre-order system.
Why not just release these games in a steady stream like, you know, a reasonable and responsible business?
Alternatively, release each Kickstarter individually?

Buying the whole set means the backer gets them all at a very reasonable price.
However, it is only reasonable assuming that the games are actually any good.
Otherwise you're throwing $145 - $175 on what could be garbage.
As for the backer involvement, it is superficial at best.

Don't be fooled. This is a pre-order system for something that has no guarantee of quality.

I'd follow the advice of Tom Vasel of the Dice Tower and just wait until they hit retail and trading websites/ eBay, and pick up the ones you like the look of.
Yes you may end up paying more each than you would if you had backed the project, but you won't end up speculating a lot of money on games you know nothing about.

Despite the great names attached to this project, we're not getting involved with this, in any way.


Apocrypha.


006 - Apocrypha Kickstarter

'Set on the precipice of a modern day apocalypse, Apocrypha is an hour-long game that immerses 1 to 6 players in a conflict with the most dangerous entities in the universe. Players play "saints," characters who can see the monsters lurking in every alley and school lunch room. These characters grow through multiple sessions of gameplay, unlocking repressed memory fragments that expand their powers and capabilities.'

Ending on May 14th 2015, 'Apocrypha' by Lone Shark games is well over it's initial funding goal, although we suspect that this is goal was somewhat of a false goal to start with.

Designed by Mike Selinker and a bunch of other folk, Apocrphya is essentially a card driven role playing game in a box.
In 'his' words, 'it is the next evolution of the gameplay from two games... the Pathfinder Adventure Card Game and Betrayal at House on the Hill.'

What does that actually mean?

well, the system is essentially that of the Pathfinder Adventure Card game, but modified to play with, or without, a games master.
It has a stronger focus on the card aspect, but tries to remain true to the RPG genre.
With a games master you play through a story,  decided by the games master, and the characters will evolve directly in relation to that interaction.
Play the game without a games master and that is where you cans see the Betrayal at House on the Hill element to the game; the game does its best to kill you before you beat it.


007 - Apocrypha Kickstarter

It does sound intriguing.
From the designers that bought you Lords of Vegas, Unspeakable words, the Pathfinder the Adventure Card Game and Betrayal at House on the Hill to name a few, you expect a good quality game to be made here.

Loneshark games have only created two previous Kickstarters, and while it is claimed they were 'big' projects, they really were not the same kind of scale as this game.
A great design team does not mean a great fulfillment team.
Despite this I feel they have enough industry clout to deliver this project reasonably well.

And as per usual, a design group with such accolades surely has the ability to have had this published without Kickstarter, either off their own back, or with an established publisher.
All the above games were.

If you like Adventure Card games, and you can push past the stupid pricing system then Apocrypha is something I'd look at, and for that reason it is our pick of the issue.


Sky Relics: A Sky Adventure Awaits.


008 Sky Relic kickstarter

Ending on May 27th 2015, 'Sky Relics: a Sky Adventure Awaits' by Sky Relics Games LLC has easily exceeded their initial funding goal of $6,500.

Now usually we include a big quotable section of a projects Kickstarter page to try and communicate some of the flavour and feel of the project.
However, that is all this project has, and that is way too much superfluous information.

Secondly, we include what the actual game is about so you can get a feel for the gameplay style, theme and mechanics.
There isn't a section to inform us about that either!

From what we can tell, Sky Relics is a 2-5 player aviation themed table top war game, cantered around the use of miniatures.

You know, like so many others out there.

That doesn't necessarily mean that this is a bad project.

The way the game seems to play, as that is the best we can do at this moment in time, is fairly interesting.
Combining new technology and old, with customisable crews, ships and skills, plays duke it out on the sky/space.

This could have been interesting.

But other then the sheer inadequacy of the projects ability in communicating...anything, this project has a major flaw.

In game where miniatures are the main feature and make no mistake about it, they are here, the miniatures need to be fantastic and/or interesting.

I know it is personal taste, but I think the miniatures or terrible.

The reason  this is such a big problem is that there are a vast array of table top miniature war games out there, and indeed, a good few aerial/ space/ ship based table top war games.
When faced with such competition you have to come out of the gate with something pretty phenomenal to break through the pre-existing competition.

Sky Relic does not do this. At all.

Battlefleet Gothic has fantastic miniatures and is still loved to this day, even if it is horribly expensive to get into. Firestorm Armada is pretty good too.
When you couple that with the pre-painted options like Star Wars X-Wing and Armada and the Attack Wing series.

There is no contest.

That and the game comes with almost 5 expansion before release. Why is that even a thing?

In addition this is Sky Relic Games first project on Kickstarter.
Honestly, we just cannot see a situation where this ends well for anyone involved.

Avoid. Just. Avoid.

'Cash and Guns: Second Edition' review by 'DarkHaZZl3.'


009 Cash and Guns Opening

Google - Fu.

The original version of Cash and Guns was a game for 2 - 6 players, and was published in 2005 by Repos Production. The game was designed by Ludovic Maublanc, with art by Gerard Mathieu.
Cash and Guns has been nominated for many awards since it was released and was awarded the JoTa party game of the year in 2008.

The second edition, published in 2014, features some subtle, but important changes.
The most notable of these is a switch to John Kovalic of Munchkin fame for the artwork and the ability to play with two more players.

If you want to know more about Cash and Guns you can check out the Repos Production website or the Asmodee website.

Alternatively you can check out the Cash and Guns second edition page on Board Game Geek.

Contents and Impressions.


010 Cash and Guns Contents

• Rulebook,
• 8 foam guns,
• 18 wound tokens,
• 8 character cardboard silhouettes,
• 1 godfather big token (first player),
• 1 godfather desk,
• 1 diamond bonus big token,
• 16 power cards ,
• 64 bullet cards
o 40 "Click" cards,
o 24 "Bang!" cards,
• 64 loot cards;
o 40 Paper Bills (15x$5000, 15x$10'000, 10x$20'000),
o 9 diamonds (5x$1000, 3x$5000, 1x$10'000),
o 10 paintings,
o 3 bullet magazines,
o 2 first aid kits.


Cash and Guns Second Edition is clean and simple.
The Kovalic artwork adds a cartoon-esq party feel to the game and its components.

The foam guns are easily the stand out component of the game.


011 Cash and Guns foam guns

There are many routes they could have gone down to represent the guns in the game, but the inclusion of foam guns to point at people was the right move.
They give an air of drama and tension to the game which I feel would have been lost without them.
That, and there is something fun about having a shed load of guns pointed at you that I think would have been lost with cards, tokens or dice.

The power cards are pretty cool and feel very Munchkin-esq with their individual powers and artwork.


012 Cash and Guns player power cards

Usually when I do a component break down I go through each set of items and talk about them all individually, but I feel that everything from here on out shares the same positives and negatives.


014 Cash and Guns player tokens

Every component is simple, minimalist and conveys all the information it needs to fairly well.
Functionally they are fine, and the artwork is generally pleasing, clean and clear.

These are all positives.
They are also exactly what is wrong with the game.

Every card it a little bit 'too' clean and simple.


016 Cash and Guns Godfather/ first player tokens

There is a lot of empty space on the cards making them a bit bland.
I feel that there could have been a little more flourish in the games graphic design, especially on the loot cards.


015 Cash and Guns loot cards

Luckily I don't feel like the simplistic style is detrimental to the gameplay, but I just think a little more detail and creative thinking along the lines of the foam guns would have made this game a little bit more immersive and enjoyable.

Game Play.

The objective of Cash and Guns is to survive 8 rounds and collect the most money by the end of the game.

The basic set up is the same for each game.


018 Cash and Guns set up

In our example we have four players.

Each player selects a Silhouette and is given a Foam gun and 8 bullet cards (5 'Click' cards and 3 'Bang' cards).


019 Cash and Guns gameplay 1

Officially the oldest player starts as the Godfather, but we usual decide randomly.

At the beginning of each turn 8 loot cards are flipped face up in the middle, with the Godfathers desk on the 'available' side.

Players then secretly chose a one of their bullet cards to use in this turn.


020 Cash and Guns gameplay 2

Once everyone has chosen a bullet card, the Godfather counts to three.
On three each player points their gun at another player.


021 Cash and Guns gameplay 3

At this juncture the Godfather can order another player to change their target, but importantly, not who to.


022 Cash and Guns gameplay 4


024 Cash and Guns gameplay 6

Once all of this resolved, players have the opportunity to back out of the standoff.
To do this a player lays their silhouette down on the table.


025 Cash and Guns gameplay 7

If a player backs out they forfeit that round, discarding their bullet card and take no loot.
The upside is that the player cannot be harmed in the round.

Once everyone has decide to back out or stay in the standoff, players then reveal the bullet card they have chosen.


026 Cash and Guns gameplay 8

If a player chose Click nothing happens. It was a bluff!
If a player chose Bang the they fire at their target. If their target decided to stay in the standoff they take a wound and do not get to take any of the loot.


027 Cash and Guns gameplay 9

When a player receives three wounds they are out of the game.


028 Cash and Guns gameplay 10

Depending on how you play, it is possible to take multiple wounds in one standoff, so be careful!

Any players who remained in the standoff, but did not take any wounds, share the loot.

Players take it in turns to take a card from the middle and placing them face down in front of themselves until none remain, this can mean going round multiple times.
This is done in a clockwise direction in a 'round-robin' fashion, starting with the Godfather (or the player closest standing player in a clockwise direction if the Godfather backed out or was wounded).


030 Cash and Guns gameplay 12


031 Cash and Guns gameplay 13

There are several different types of loot.
There are Cash loot cards.

These have three values; $5,000, $10,000 and $20,000.
Other than their monetary value they have no other effects.

There are Diamond loot cards.


034 Cash and Guns gameplay 16

Diamonds are worth the money printed on the card. In addition to this the player with the highest total value in diamonds gets the bonus $60,000 diamond token when scoring.

There are Artwork loot cards.


035 Cash and Guns gameplay 17

Artworks do not have a set monetary value but instead scales depending on how many Artworks you have at the end of the game.
In this example a player has 4 Artworks. These are therefore worth $60,000.

There are also two sets of cards that have no monetary value but rather serve a functional purpose.


036 Cash and Guns gameplay 17

The First Aid Kit loot card removes two wound tokens immediately when taken. If a player does not have any wound tokens then the card is wasted.

The Bullet Magazine loot card allows a player to exchange one of their 'Click' bullet cards with a 'bang' bullet card from the discard pile. If there are no 'Bang' bullet cards available, the card is wasted.

Instead of taking a loot card a player can flip the table and become the Godfather. only one player can do this per turn.


032 Cash and Guns gameplay 14

Once this is done, every player stands back up and repeats the process until 8 turns have been played and the game ends.

At the end of the game any players who have not died in the process add up their loot and the player with the highest total value wins.


037 Cash and Guns gameplay scoring

In our example Deacon has died, leaving three players remaining.

Pedro has the most Cash loot cards, but James has the most value in Diamonds and received the $60,000 bonus token.


038 Cash and Guns gameplay scoring bonus

Despite this, Nikita is the winner in part due to her collecting 4 paintings.

Congratulations Nikita!


039 Cash and Guns gameplay winner


Once you have mastered the basic game you can play with the power cards variant.

The power cards variant gives each player a special ability that they can use when their power card states.


040 Cash and Guns gameplay player power varient

For example;
The Lucky Man; If you take more than one wound during a turn, you take none instead.

If you'd like to download the rules for yourself, you can get them directly from the Repos Production website.

Personal Opinion.

I really enjoy Cash and Guns Second Edition.
It is a great game than can be played with friends or family alike.
It is simple to understand, but entertaining enough to keep you engaged.

There are a couple of areas where the game could do better. We've already mentioned that the artwork is a little too bland, but it isn't just the artwork that is an issue.
The loot cards are a bit of an oddity.
The Diamonds and Paintings create a situation where players really should only pick those cards first, even if they have no intention of collecting the most, but more to deny the enemy of those commodities.
this gives the game a very noticeable game theory aspect to it.

The more noticeable issues are focused on what the second edition decided to excluded.

The original Cash and Guns had a few extra mechanics here and there.

The two that stand out are The cop and the 'Bang, Bang' Bang,' card.

'The Cop' was a role secretly given to a player; their job was to contact the police three times in a game or kill all of the other players.
It added tension and deduction to the game which gave it a lot more depth.

'The Cop' was taken out for Cash and Guns Second Edition and I totally understand why; with the added players 'The Cop' had an extremely big advantage of just never being chosen by pure luck.
I still feel they could have worked around it and found a way to implement it someho, especially since Repos Production  have announced that 'The Co'p is going to be the first expansion.

The 'Bang, Bang, Bang,' card is another bullet card that allows a player to shoot before players that chose a 'Bang' or 'Click' bullet card.
Again, this little change added a little more strategy and depth to the game, but again, with 8 players, there will be a a lot of 'Bang, Bang, Bang' cards.

While these exclusions are understandable, it does reduce the amount of depth in the game.

This where the Player Power cards come into play.
They  add a little extra to the game to keep it fresh, and allow players to play the game in different ways every game.
It is interesting, if slightly clunky.
Having everyone have different powers slows down what is meant to be a quick, fun party game.

Balancing depth and fluidity is a difficult task, and I feel that both versions of Cash and Guns do it in their own way.

If you're after a streamlined party experience, with a little bit of optional complexity, then Cash and Guns second edition is a fantastic game
If you want a more cerebral party game then either get the original, or wait until the expansion comes out and reevaluate.

Personally, I think the game is really good fun.
The negatives I've written about are only minor things at most, and are a result of me playing devil's advocate to give a more complete review of the game.
I'd recommend Cash and Guns Second Edition to anyone.

Expansions, Reprints and Different Versions.

We've already covered that Cash and Gun is the Second iteration of the game.

Currently the only add on for Cash and Guns second edition is the Blackmailer power card.
This adds an additional player power card to the game, and is free to download from the Repos Production website.
Anything free is always good!

Repos Production has announced that they plan to release Cash and Guns: The Cop; an expansion we presume the brings back the cop mechanic from the original version of Cash and Guns.

We're excited about this.
While we love Cash and Guns as a fast paced, funny party game, we like the prospect of having the option to make it a little more strategic with added deduction.

Traitor mechanics always rack up the tension!

The original Cash and Guns had several expansions so who knows? We might see many more in the future.


Digital Spotlight.

We've searched high and low for a digital edition of Cash and Guns and we found nothing.
we almost gave up and then we hit YouTube gold (warning: video is over an hour long and is contains nsfw language).

TableTop simulator has the potential to be pretty awesome.
However, because of the haphazard nature and ability to literally flip the table, we are fully aware that TableTop Simulator is not for everyone and not overly accessible to everyone.

So while this is pretty awesome, from here on out we will only include examples from TableTop Simulator if there is nothing else available.

Outro.

What did you think of this issue? Pro's, Con's?
Did any Kickstarter projects grab your attention?

Have you played either version of Cash and Guns? Which is your favourite?

Are you a fan of TableTop Simulator?

Feel free to comment on this post, or alternatively hit us up on Twitter @TCBCartographer

Thank you for reading this issue of The Cardboard Cartographer, until next time!

Sunday, 26 April 2015

004. The Cardboard Cartographer issue 4.

The Cardboard Cartographer banner

Welcome to issue 4 of The Cardboard Cartographer.

Editorial.

In this issue of The Cardboard Cartographer we'll be reviewing 'Jaipur'.
But first I'd like to thank you for visiting our new website!

Each issue we hope to post some news, a game review and talk about topics relevant to table top games, such as mechanics, conventions, Kickstarter and so on.

I'd also like to mention that all opinions in this issue, and all subsequent issues, are those of their respective authors.
Please don't feel like they are a personal attack or an attempt to undermine or void the opinions of others.
Feel free to agree, disagree, debate and discuss, or simply ignore any or all that is written here.
Whatever you do, be civil. Thank you.

If you have any suggestions feel free to comment, email us, or hit us up @TCBCartographer on twitter.

News.

UK Games Expo.

On May 29th 2015 the UK Games Expo will hit Birmingham.
For those of you unfamiliar with this event you can head over to their website.
They sum it up pretty well themselves, so;

'UK Games Expo aims to be the premier event in the UK where all aspects of the gaming hobby are represented under one roof:
• Card Games
• Boardgames
• Role-playing Games
• Miniature Games
• Family games

The goal is to create a fun event which will appeal to families and the general public as well as the enthusiast. You arrive, you wander around the trade stands, try out any games you wish, sit in on the seminars or join in with the tournaments These are the main elements:

• Tournaments and Championships in the most popular game systems
• Newest games and releases on show AND PLAYABLE
• Large trade fair
• Family Zone - lots for the kids to do
• Authors and artists
• Participation and Demonstration Games - No need to know the rules or book in advance -JUST WALK UP AND ASK TO JOIN IN!
• Costumed Groups
• Guests
• Seminars and Talks
• Space for Open Gaming and Roleplaying Games
• Game Ambassadors in blue shirts - if you are new, on your own or just lost ask them and they will help.

UK Games Expo IS open to the public. You can book in advance (online tickets coming soon) OR just turn up and pay on the day.'

I'm pleased to announce that The Cardboard Cartographer will be in attendance, represented by DarKHaZZl3.
As well as some of the above, we will also be participating in @GoHalvesOnGames #TwitterBingo event.
001 - UkGamesExpo Tiwtter Bingo

The idea is for some of the Twitter boardgaming community to finally meet each other in a manner befitting the hobby we represent; face to face.
You can read more about it, and see who else is participating, on GeekOnRadio's website.

If you are heading down come and say hi!

Dice Tower Awards 2014 Nominations.

The Dice Tower is one of the largest networks of boardgame enthusiasts, who collectively promote the hobby via various mediums, most notably their Podcast and YouTube channel.
Like most boardgame collectives they post a list of their games of the year.

'The Dice Tower announced their 2014 award nominees in 13 different categories. Nominees are made based upon the input of dozens of people - each voting on games they feel should make it into a category. Top vote in each category makes the cut. There's no bias, no weight - it's a panel made up of industry fans and experts all with an equal say. We're proud of this list as we feel it's a wonderful representation of the best in games for 2014. You can view the list by going up to the awards page in the menu bar - or by going to www.dicetowerawards.com.'

From here on out this segment gets very opinionated/ passionate/ grumpy.

Some of the choices on this list baffle me.

Make no mistake, the Dice Tower make a massive contribution to the hobby, and they deserve huge amounts of respect for that, but I just can't see where some of these choices have come from.

Let's start with Best board game components.
Splendor has been nominated and I just can't see why. The tokens are okay and the artwork is decent, but other than that it is just cards and a couple of titles.
Now you could argue that the artwork lifts it to Best board Game Component status. However, The Dice Tower has a Best Game Artwork category, which Splendor does not feature in, so the artwork clearly isn't rated that highly.
Speaking of Best Game Artwork; Imperial Settlers is featured.
Don't get me wrong, I think the artwork and style is ace, but I think games like Splendor and especially Five Tribes have much better artwork and are not featured.

These three games all make it into the Best Game of the Year category, and I can't argue with that at all. That being said, one nominee in the category just doesn't belong there, and that is Marvel Dice Masters.

Just, no.

I can't stand living card/ dice games &T/CCG's.
I can enjoy playing them, but for the most part the experience is pretty boring. Reliant on random probability to fuel the tension, and with very little strategy these games can only offer a tactical edge at best.
Dice Masters is just rolling dice, with some added cards.

No clever core mechanics, the artwork is generic Comic artwork; which fits the games 'theme' but isn't that interesting.
Couple this with a 'bleed your wallet dry' sales model?

Pass.

What are your thoughts on the games in each category? Who do you think should win what and why?
Let us know in the comments, @TCBCartographer on twitter or @DarkHaZZl3.

Kickstarter.

This issue Kickstarter round up was really difficult.
There were some great looking games that ended before the issue came out so missed the cut, and a couple more that didn't really have long enough left for our readers to check out.
It is for that reason we don't have a pick of the issue this time around.
Let us know in the comments which of the projects listed you think is the most worthy of your money, or any you think we should have included.

The Nobles.
002 The Nobles Kickstarter

'The Nobles is a fast-paced medieval fighting game where you take turns hacking and slashing at each other to see who can strike the killing blow first. Every single strike there's a chance to lose your head, adding a suspenseful life-threatening urgency to every move!
The game is simple. Like in the iconic black knight fight scene from a classic movie, each player fights until they lose all their limbs, or lose their head. Play cards to fight and confuse your opponent. Roll the dice to charge and retreat. And draw from the bag o' death to see what body part gets cut off.'

Ending of May 9th 2015, 'The Nobles,' by Shock Panda Games is a few thousand dollars over its funding goal with just under two weeks to go.

The Nobles is unlike anything we've featured so far on The Cardboard Cartographer and we would have probably passed it by if it wasn't for the fact it was a Kickstarter staff pick.

The Nobles is essentially a card driven combat game where players take it in turns to take 3 actions.
The actions are a combination of Move or Play a card to attack, defend or heal in a 'take that' fashion.
Once a player has had their head cut off or all their limbs removed they die and are out of the game.
This game is simple, quick to learn and play, but really lacks a lot of depth.
The player variable powers make it slightly more interesting, but not enough to keep it fresh.
Gameplay will wear thin quickly, and the has a very heavy luck element to it. While I think The Nobles looks entertaining enough, I don't think it is worth the $40 price tag.

In addition to this, Shock Panda Games are a complete unknown.
Their previous game 'Wrummy 3-4-5' did not get funded by quite some margin, so it is impossible to know how they will handle the project at all.

Because of these factors we won't be backing the full game.

There is an option to back the game for $1, which grants you the print and play version of the game before the project ends, so if you do like the look of the game, it is certainly affordable to check it out.

Haiku Warrior.
003 Haiku Kickstarter

'From the creator of Drinking Quest… A Tabletop RPG told entirely through Haiku. A haiku is a Japanese poem of seventeen syllables, in three lines of five, seven, and five, traditionally evoking images of the natural world. Why Haiku? The 5-7-5 haiku structure is built on nuance and minimalism… it seemed like a great fit for the solo engine I was working on. From there, variant rules for up to four players were added. The Drinking Quest games were very loud and obnoxious, this game is kind of quiet and introspective. Both games are pretty funny and have a lighthearted tone.'

Ending on May 7th 2015, ' Haiku Warrior' is from the makers of Drinking Quest. The project recently achieved their funding goal of $9,000 CAD with over a week to spare.

Haiku Warrior joins the slew of recent card driven RPG boardgames that have been popular recently.
While the game follows many of the tropes of card fuelled RPG's, the difference is that the story is told entirely in Haiku form.

That is about it.

While it is certainly different, it isn't compelling enough to make us want to back or play it.
The main reason it made our list this issue is because of the unique stretch goals.
Unlike most games that offer improved components, limited edition promo's and other usually useless stuff, Haiku Warrior's stretch goals unlock additional Haiku's written by 'famous' writers.
From Mc Lars, the Comedy Nerdcore Punk Rock Rapper, to D&D writer Robin Laws and many more.
In a game told entirely in Haiku's I think these stretch goals will add a massive amount of diversity in both tone and theme.

Honestly I have no idea what to make of this project.
This game could be brilliant. It could be a complete flop.
But in my eyes, this is exactly what Kickstarter is about; you could not make this game without crowd funding.

One Night Resistance.
004 One Night Resistance Kickstarter

'One Night Resistance is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with structured game play of The Resistance. The result is a very addictive game that is easy to learn and will be played over and over again.'

Ending on April 30th 2015, 'One Night Resistance' by Indie Boards & Cards has reached almost 10 times its funding goal at the time of writing.
This is not surprising in the least. The Resistance, Coup and One Night Werewolf, all made by the same publisher, are extremely popular games.

In the same way One Night Ultimate Werewolf is a single round version of Werewolf, One Night Resistance is a 'One Night' version of The Resistance.
In the last issue we talked about how Werewolf/ Mafia-esq games can suffer because of the need for a moderator.
The Resistance has never had this problem; it is a much more structured game than its predecessors.
We suggest you watch this episode of Tabletop to better understand what we mean.

This brings us back to One Night Resistance.
I don't think this game needs to be made, let alone on Kickstarter.
First of all, Indie Boards & Cards may well be a small time publisher, but having made several very popular games in the guise of the first Resistance, Coup and Flashpoint: Fire Rescue (which has several successful expansions) I think they've already cut their teeth in the industry enough to put out titles off their own back.
They claim cash flow problem at this time of year, but I really don't buy into that.
Be a responsible company and wait.

I really only see this as a pre-order system encouraging people to buy their product though the use of limited edition promos and discount add on sales.
Something I really dislike.

Secondly, unlike Werewolf and Mafia, Resistance never needed a moderator.
The traitor mechanics used were much more akin to Battlestar Galactica and Shadows Over Camelot, with players secretly voting instead of straight up arguing with each other and then having a single night phase.
It just feels like a Resistance skin thrown on top of One night Werewolf with some added things.

Our judgement? Avoid. Buy The Resistance or One Night Ultimate Werewolf.

'Jaipur' Review by 'DarKHaZZl3'
005 Jaipur Review Opening

Google - Fu.

Jaipur is a game designed by Sébastien Pauchon and published by GameWorks and Asmodee in 2009.
It is a simple game for two players that consists of players collecting sets, trading and selling resources to see who can earn the most points, thus becoming the official merchant of the Maharaja.

If you'd like to know more head over to Jaipur page on Asmodee's website
Alternatively head over to the Jaipur page on Board Game Geek.

Contents and Impressions.

• 1 rule book
• 55 Goods Cards
o 6 Diamonds
o 6 Gold
o 6 Silver
o 8 Cloth
o 8 Spice
o 10 Leather
o 11 Camels
• 60 Tokens
o 1 Camel
o 3 Seals of Excellence
o 5 Diamonds
o 5 Gold
o 5 Silver
o 7 Cloth
o 7 Spice
o 9 Leather
o 7 #3 Bonus
o 6 #4 Bonus
o 5 #5 Bonus

006 Jaipur Contents

Jaipur is a simple card game with a really simple, clean visual style.
The cards are standard playing card sized cards. They are bright and colourful and along with the standard cardstock tokens easily convey which resources are which.


007 Jaipur Cards

The use of colour in Jaipur is excellent. Everything is distinct and clear while maintaining a level of relevance to the resource it represents. It may only be a small detail, but in a game with very few details, the little things matter the most.

Game Play.

The objective of Jaipur is to become the official merchant of the Maharaja.
To do this players take it in turns competing for resources in an attempt to make the most Rupees.

This game is for two players, so the set up is always the same.


008 Jaipur Set Up

Set up the tokens at the side of the playing area and then place 3 Camel cards from the resource deck in the middle of the playing area.
Shuffle the remaining cards and deal 2 more face up cards to the middle, this creates the market for the game.
Deal each player 4 cards. This is their starting hand.
If a player has any Camels in their had they place them face up, all other cards remain hidden from their opponent.

Players take turns to take one of three actions.

Take.
A player may take a resource form the market in the center.
If a player chooses to take a resource (Leather, Spices, Cloth, Silver, Gold or Diamonds) they may only take one card from the center.


009 Jaipur Gameplay 1

If a player chooses to take camels, they take all of the Camels and place them face up in front of them with any other Camels they have.


010 Jaipur Gameplay 2

Either way cards are drawn from the deck to replace those taken, up to a maximum of five cards.


011 Jaipur Gameplay 3


012 Jaipur Gameplay 4

Exchange.
Like the take action, a player may take several resources from the market and exchange them with cards from their hand; these may include a player's Camels.

For example;


013 Jaipur Gameplay 5


Here a player wants to take the Gold and the Spice form the middle.


014 Jaipur Gameplay 6

The player takes both and places them in their hand, and replaces them with a resource from their hand (a Silver) and a Camel.

Sell.
Players may sell resources to gain Rupees.

When selling resources a player can only hand in one 'set' of resources per turn.
A set is any number of resources of a single type.


015 Jaipur Gameplay 7

If this amount is 3, 4 or 5+ then a player also gains a bonus point token matching the number of cards they handed in.


016 Jaipur Gameplay 8

There are a few rules governing how resources are sold.
If the resource is a common resource; Leather, Spice or Silk, you can sell as many, or as few as you like in a matching set.


017 Jaipur Gameplay 9

However if a resource is one of the more valuable resources; Silver, Gold or Diamonds, then a minimum of two must be sold in a set in order to sell them at all.


018 Jaipur Gameplay 10

When taking the relevant tokens from a sale, players take the most valuable tokens first, working down towards the less valuable tokens as the game progresses.

The game ends immediately when 3 types of resource tokens have been deleted, or there are no cards left in the draw pile when trying to fill the market.


019 Jaipur Gameplay 11

When scoring the player with the most Camels receives the Camel token, worth 5 extra Rupees.


020 Jaipur Scoring 1

Players then add up all of their resource and bonus tokens. The player with the most Rupee's wins the round and is awarded a Seal of Excellence.
In the case of a draw it is the player with most bonus tokens, if it is still a tie it is the player with most resource tokens.


021 Jaipur Scoring 2

Once this is done, reset the game to the set up phase, and start again. The play who lost the last round starts the next one.

The first player to win gain two Seals of excellence wins the game.

If you'd like to check out the rules for yourself, you can download them directly from the GameWorks website.

Personal Opinion.

I really like Jaipur.
A quick, fast paced 2 player card game that isn't a TCG/CCG/Living Card/ Dice game is hard to come by these days.
Published in 2009, I think Jaipur has aged well in terms of gameplay and visuals. It doesn't look out of place amongst more modern boardgames.

Like most simple games a lot of the game can take place above the table, and the same is true about Jaipur. The battle between players for certain resources can hinge entirely on how you manage your hand which gives this game a decent amount of tension.

That being said, the game doesn't have a lot of content.
It is a simple, quick card game so you shouldn't expect extensive playability. It reminds me of Love Letter in this respect; that game isn't a deep experience, but is an extremely entertaining filler game.

Also, Jaipur does suffer from those 'game theory' moments; if presented with a high point value resource, it is almost always worth grabbing that over most other things, even if that means sacrificing a lower tier set to do so. I'm looking at you Diamonds.
These flaws can be annoying when laying the game over a prolonged period of time, but again, like Love Letter, that isn't really the purpose of the game.

While I love the visuals, and I think they fit the game quite well, I will admit that the box does little to convey the game to the audience.
I think making a 2 player card game jump out at someone is difficult, and because of Jaipur's nature, I don't think it does that very well.

If it wasn't for finding this game on Board Game Arena I might never have played it.

This is a shame, because I really think this game is worth playing and worth owning.


Expansions, Reprints and Different Versions.

There are no expansions or different versions of this game and I can't see one being released anytime soon.

Digital Spotlight.

Jaipur does not have an app version, but it does have a couple of good web applications.

Boardgame Arena:

022 BGA


If you're unfamiliar with Board Game Arena it is a website that allows people to play games with each other over the internet for free.
One of those games is Jaipur.
023 Jaipur on BGA

The user interface is clean, simple and easy to use. The rules are clearly laid out underneath the area of play, and there is a chat feature allowing conversation between the players.
I'm a big fan of Board Game Arena.
If it wasn't for this version of the game, I would not have gone out and bought a physical copy.
We recommend you play this, and other games on Board Game Arena. It is free, simple and good quality.

Yucata:
024 Yucata

For the most part, these two versions are the same.
However, the version of Jaipur on Yucata is a bit more cluttered than its Board Game Arena counterpart, but that is because the User Interface has more information in a more compact space.


025 Jaipu on Yucata

The key difference between the two for me is the website's navigation systems.
While Board Game Arena allows users to browse games that have spaces available, play private games and mix the two. Yucata does not.

It works on a invitation system, and while those invitations can be public, private or both, it is for more difficult to find a game because you cannot just browse open tables.

Out of the two, Board Game Arena comes out on top.

Outro.

What did you think of this issue? Pro's, Con's?
Did any other Kickstarter projects grab your attention?

Have you played Jaipur? What do you think?
Have you ever used Board Game Arena or Yucata? Which do you prefer?

Feel free to comment on this post, or alternatively hit us up on twitter @TCBCartographer.

Thank you for reading this issue of The Cardboard Cartographer, until next time!